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Old Aug 13, 2006, 11:40 PM // 23:40   #21
Wilds Pathfinder
 
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Quote:
Originally Posted by Tien ak
it will unblance the game and one person will have an advantage over all the other million players.
Natural talent, skill, and discovering a new build before everyone else(like the guys that invented touch ranger) will do the same thing. The game will never truly be balanced, but I see your point. Theres no point in possibly tipping the scale further, I suppose. New skins would definitely be the best solution, as it gives a nice fresh look, and it will be awhile before the market is flooded. Maybe Nightfall will have some good ones.
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Old Aug 14, 2006, 02:29 AM // 02:29   #22
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i like this idea, but everyone should eventually get a weapon that is already customized for you when it drops and has max dmg and a health mod and something else, but only 5 per class should get one that has more mods than the others and has their name on it. it should be red or even sparkling or shining.that way it wouldnt be overbalanced, there is a good chance that it isnt a good one for you because you dont use that attribute, but then some ppl will have it more popular than others. and it should have a usage limit(the number of monsters attacked with it) so that ppl will lose it eventually and more ppl will have a chance at getting the really rare one and if you dont use it for like a month then it automatically becomes destroyed and the really rare ones should destroy easier and you have towait a few months(3 or 4) before you are able to get another one and with so many mods you will likely not come across someone with the same exact weapon as you. to set itapart from green and gold weapons, all weapons will have max dmg and the best health mod and one other best mod,but the really unique ones will have 1 or 2 more best mods.the skin should be very unique too.a monk staff should have angel wings coming out, ele staff should have a vine, a lightning bolt, a fire, and an ice spike coming out of the top of it, a sword should have a blade with many round curves by the hilt like a sword that is cool and you would buy for show, a hammer should be REALLY BIG and has a giant spike on each side of it, the axe should come down straight like a normal axe but curve in in the middle and have a normal axe blade comin out of it, the mesmer staff should have lyssa coming out the top of it like on the statue, the necro staff should have minions covering the outside with a flesh golem on top, the bow shoud be a longbow should have melandru's stalker pouncing on the top, a spirit on the bottom, and the end of the melandru statue is where the arrow is, the dagger will start out straight but will do a u-turn curve, the ritualist staff will be a "spirit on a stick" that is it will be a normal staff but the middle will be a spirit

to end this,
/signed
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/signed for my idea
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Old Aug 14, 2006, 02:34 AM // 02:34   #23
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/notsigned
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Old Aug 14, 2006, 09:06 AM // 09:06   #24
dgb
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Quote:
Originally Posted by Sli Ander
Natural talent, skill, and discovering a new build before everyone else(like the guys that invented touch ranger) will do the same thing. The game will never truly be balanced, but I see your point. Theres no point in possibly tipping the scale further, I suppose. New skins would definitely be the best solution, as it gives a nice fresh look, and it will be awhile before the market is flooded. Maybe Nightfall will have some good ones.
Hypothetically (and this is an obviously unlikely scenario designed to demonstrate the imbalance) we have two teams in HA, both running the exact same spike. This spike is tight, really tight so it's uninfusable and both teams find some way to get it off without disruption. I am the monk getting spiked on team 1, you are the monk getting spiked on team 2. I've got red staff of five more health than you, you've got the standard +60 staff. I survive, you die. No skill involved, just the luck that I have the staff.

How is that balanced?
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Old Aug 14, 2006, 10:02 AM // 10:02   #25
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Old Aug 14, 2006, 01:35 PM // 13:35   #26
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Like in Aspenwood or Jade Quarry where you have to be PvE every player has a small chance to drop their own item (not their actual item they're holding but one with the same skin stats, ect.) and it would have their name on it.
you mean like in DiabloII where people you kill drop their ears??

no ty... *checks to see that his ear is still there*
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Old Aug 14, 2006, 01:47 PM // 13:47   #27
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Quote:
Originally Posted by Tien ak
To be honest its hardly worth the effort of designing a new weapon a new code to go with the weapon if you have a 1/10000 chance.
Wouldn't it be like a 1/3,000,000 chance (if it was truly "unique")

Quote:
I think they should just have a new rare skin, the fact is, is that even if it is 3 people out of a million who have it, it will unblance the game and one person will have an advantage over all the other million players.
Honestly, I don't see the point of this at all. Like you say, it will only effect 1 in 3,000,000, so the actual game effect will be practically nil. In fact, you'll probably never even meet the dude that has the weapon.

Which brings me to my next point: This will just piss people off. They'll know weapons like this are out there, but they'll probably never even see one, much less have one drop for them.

Now, if you really want your name on a weapon, make it a gold sink. For 100,000 gold you too can have [your character's name] Axe of Slaughtering.

And when you ping on it before an mission starts, you too can have your party spam you with comments like, "You ebayer, what a waste of Gold!"

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Old Aug 14, 2006, 03:31 PM // 15:31   #28
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dont know about the super weapon idea. but the cutomising of weapons and them actually being custom would be cool. Someone mentioned Diablo2 I liked the cutom weapons u could get.

I want "Legion Rats Bow of Pruning" ok maybe not that bow....what was my point? oh right, having your name on the weapon/shield would be cool. doesnt effect anything.

The custom weapon maker idea is decent as well. then u pay for the mods you want. make it to where u can only have mods you have unlocked if that helps with balance issues, but make it cost a ton. You could use faction points so that they serve a purpose for once.

~The Pruning Rat~
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Old Aug 14, 2006, 05:09 PM // 17:09   #29
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Quote:
Originally Posted by dgb
Hypothetically (and this is an obviously unlikely scenario designed to demonstrate the imbalance) we have two teams in HA, both running the exact same spike. This spike is tight, really tight so it's uninfusable and both teams find some way to get it off without disruption. I am the monk getting spiked on team 1, you are the monk getting spiked on team 2. I've got red staff of five more health than you, you've got the standard +60 staff. I survive, you die. No skill involved, just the luck that I have the staff.

How is that balanced?
Like I said, the game is inherently imbalanced. Its the nature of life. Odds are if you were alive because of that 5 extra health, you'd be dead in about ten more seconds anyway. But to follow your example, lets look at luck. Lets say you're running a certain team build( I don't know pvp very well, so I won't name a specific build), what are the odds that you're going to run into the build meant to counter it? Are you going to be mad just because you had the luck to run into a team designed to destroy yours? Its all about luck sometimes, who you battle and theire skill level. But as someone else said, the odds of you ever meeting anyone with that uber rare weapon would be so slim theres almost no point.

Besides, as I said in the initial post: the bonus or 'new' mods are optional in my mind. The suggestion was only there as an extra bonus to whomever had the luck to find it. The main point was simply to have a weapon that nobody else had, say 'The great bob's staff of warding', the Great Bob being a former king whose tomb is now infested....blah blah blah. A way to add lore to the story, with a bonus benefit. But its only a suggestion, and one I highly doubt will ever be implimented due to the success of the greens.
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Old Aug 14, 2006, 06:25 PM // 18:25   #30
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Quote:
Originally Posted by Mordakai
Wouldn't it be like a 1/3,000,000 chance (if it was truly "unique")



Honestly, I don't see the point of this at all. Like you say, it will only effect 1 in 3,000,000, so the actual game effect will be practically nil. In fact, you'll probably never even meet the dude that has the weapon.

Which brings me to my next point: This will just piss people off. They'll know weapons like this are out there, but they'll probably never even see one, much less have one drop for them.
True enough but most of what your saying are all maybes, maybe people won't mind maybe this player won't be seen in pvp you get the idea...If this type of weapon did you can guarentee (can't spell) that all the top guilds will have em just to give em that edge. And then the Bots they would be farming non stop to sell this weapon on ebay, this is why I don't want the extra damage mod in I think it'll do more harm than good.

Quote:
Originally Posted by Mordakai
Now, if you really want your name on a weapon, make it a gold sink. For 100,000 gold you too can have [your character's name] Axe of Slaughtering.
100,000 gold for your name on a weapon! thats not a Gold sink thats Daylight robbery!

Last edited by Tien ak; Aug 14, 2006 at 06:41 PM // 18:41..
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